EECE518 Reading List


  1. Human Information Processing, Fogel, L, Prentice-Hall Inc., 1967. (This is a little old, but has a lot of excellent information) - ON RESERVE
  2. Tangible Bits: Towards Seamless Interfaces between People, Bits and Atoms, Ishii, H. and Ullmer, Brygg, Proc. of SIGCHI’97. (http://portal.acm.org/citation.cfm?id=258715&coll=GUIDE&dl=GUIDE&CFID=48874165&CFTOKEN=73855167)
  3. The Psychopathology of Everyday Things, in Human-Computer Interaction: Toward the Year 2000, Norman, D., pp 5- 21, 1995. ON RESERVE
  4. Ch. 14 of Human-Computer Interaction: Toward the Year 2000, Baecker, R., Grudin, J., Buxton, W. and Greenberg, S, Morgan Kaufmann, 1995. ON RESERVE
  5. Wearable Computing: A First Step Toward Personal Imaging, Mann, S., Computer, Vol. 30, No. 2, pp. 25-32, 1997. (http://www.eyetap.org/papers/docs/first_step.pdf)
  6. A Conversation with Marvin Minsky About Agents, Minsky, M. and Riecken, D., Comm. of the ACM, pp. 22-29, 1994. (http://portal.acm.org/ft_gateway.cfm?id=176791&type=pdf&coll=portal&dl=ACM&CFID=48878656&CFTOKEN=32882308)
  7. Cubby, What You See Is Where You Act, Djajadingingrat, Ph.D. Thesis, Royal College of Art, 1998. ON RESERVE
  8.  Human Interaction with Pervasive Computers, IBM System Journal, Vol 38, No. 4, pp 501-698, 1999. (http://www.research.ibm.com/journal/sj38-4.html)
  9. A Survey of 3D Interaction Techniques, Hand, C., Computer Graphics Forum, Vol 16., No. 5, pp 269-281, 1997. (http://www.blackwell-synergy.com/doi/abs/10.1111/1467-8659.00194)
  10. The Influence of Muscle Groups on Performance of Multiple Degree-of-Freedom Input, Zhai, S., Milgram, P., and Buxton, W., SIGCHI96, pp. 308-315, 1996. (http://portal.acm.org/ft_gateway.cfm?id=238534&type=pdf&coll=GUIDE&dl=GUIDE&CFID=48878972&CFTOKEN=55741620)
  11. Sensuality in Produce Design: a Structured Approach, Hofmeester, G., Kemp, J., and Blankendaal, A., SIGCHI96, pp. 428-435, 1996. (http://portal.acm.org/ft_gateway.cfm?id=238595&type=html&coll=GUIDE&dl=GUIDE&CFID=48878972&CFTOKEN=55741620)
  12. Half-QWERTY: A One-handed Keyboard Facilitating Skill Transfer From QWERTY, Matias, E., MacKenzie, S., and Buxton, W., INTERCHI’93, pp. 88-94, 1993. (http://portal.acm.org/ft_gateway.cfm?id=169097&type=pdf&coll=GUIDE&dl=GUIDE&CFID=48878972&CFTOKEN=55741620)
  13. The Active Badge System, Hopper, A., Harter, A., and Blackie, T., INTERCHI’93, pp. 533-534. (http://portal.acm.org/ft_gateway.cfm?id=169535&type=pdf&coll=GUIDE&dl=GUIDE&CFID=48878972&CFTOKEN=55741620)
  14. Passive Real-World Interface Props for Neurosurgical Visualization, Hinckley, K., Pausch, R., Goble, J., and Kassell, N, SIGCHI’94, pp 452- 458, 1994. (http://portal.acm.org/ft_gateway.cfm?id=191821&type=pdf&coll=GUIDE&dl=GUIDE&CFID=48878972&CFTOKEN=55741620)
  15. Bricks: Laying the Foundations for Graspable User Interfaces, Fitzmaurice, G., Ishii, H., and Buxton, W., SIGCHI’95, pp. 442-449. (http://portal.acm.org/ft_gateway.cfm?id=223964&type=pdf&coll=GUIDE&dl=GUIDE&CFID=48878972&CFTOKEN=55741620)
  16. A design method for “whole-hand” human-computer interaction, Sturman, D. and Zeltzer, D, ACM Transactions on Information Systems (TOIS), Vol 11, No. 3, pp. 219-238, 1993. (http://portal.acm.org/ft_gateway.cfm?id=159159&type=pdf&coll=GUIDE&dl=GUIDE&CFID=48878972&CFTOKEN=55741620)
  17. The Media Equation: How People Treat Computers, Televisions and new Media as Real People and Places, Reeves, B. and Nass, C., Cambridge University Press, 1996. ON RESERVE
  18. Instrumented Footwear for Interactive Dance, Paradiso, J., Hu, E., and Hsiao, K., XII Colloquium on Musical Informatics, 1998. (https://www.media.mit.edu/resenv/pubs/papers/98_07_CMI_Shoe.pdf)
  19. Evaluating 3D task performance in fish tank virtual worlds, Arthur, K. W., Booth, K. S., & Ware, C. (1993). . ACM Transactions on Information Systems, Special Issue on Virtual Worlds, 11(3), 239-265. (http://portal.acm.org/ft_gateway.cfm?id=155359&type=pdf&coll=GUIDE&dl=GUIDE&CFID=48879568&CFTOKEN=29583377)
  20. Surround-Screen Projection-Based Virtual Reality: The Design and Implementation of the CAVE, Cruz-Neidra, C., Sandin, D., and DeFanti, T., Proceedings of SIGGRAPH'93, pp 135-142. (http://portal.acm.org/ft_gateway.cfm?id=166134&type=pdf&coll=GUIDE&dl=GUIDE&CFID=48879679&CFTOKEN=24305594)
  21. The Virtual Retinal Display: A New Display Technology Using Scanned Laser Light. Pryor, Homer L., Furness, Thomas A. and Viirre, E., Proceedings of Human Factors and Ergonomics Society, 42nd Annual Meeting, pp. 1570-1574, 1998. Also at: http://www.hitl.washington.edu/publications/r-98-27//r-98-27.doc.
  22. Electric music: new ways to play, Paradiso, J, IEEE Spectrum, Dec. 1997. http://www.spectrum.ieee.org/select/1297/muse.html
  23. The Sackbut Blues: Hugh Le Caine, Pioneer in Electronic Music, Young, G., Canadian Cataloguing in Publication Data, 1989. ON RESERVE
  24. Auditory Display: Sonification, Audification and Auditory Intefaces, ed. Kramer, G, Addison-Wesley, 1994. IN MAIN LIBRARY
  25. Input/Data Acquisition system Design for Human computer Interfacing, Putnam and Knapp, https://www.cs.princeton.edu/~prc/MUS539/Sensors.pdf
  26. Whisper: A Wristwatch Style Wearable Handset, Masaaki, F, and Yoshinobu T., proceedings of SIG CHI'99, pp. 112-119, 1999. (http://portal.acm.org/ft_gateway.cfm?id=303009&type=pdf)
  27. Stochastic Coding of Speech Signals at Very Low Bit Rates, Atal, B, and Schroeder, M., in Links for the Future, ed. Dewilde and May, IEEE/Elsevier Science, pp. 1610-1613, 1984. ON RESERVE
  28. Speech Recognition and Sensory Integration, Massaro, D., and Stork, D., American Scientist, Vol. 86, pp. 236-244, 1998.
  29. Bishnu S. Atal, V. Cuperman, and A. Gersho, editors. Advances in Speech Coding. Kluwer Academic, Boston, 1991. ON RESERVE
  30. Low Bit Rate Voice in the Information Age, Atal, B., original reference missing but copy is in library. ON RESERVE
  31. New directions in low bit rate speech coding, Atal, B.,  Signals, Systems and Computers, 1991. 1991 Conference Record of the Twenty-Fifth Asilomar Conference on , 1991, Page(s): 933 -934 vol.2 ON RESERVE
  32. An Implementation of the PSOLA/KDG Waveform Synthesis Technique, Verhelst, W.D.E., TR-733, Institute for Perception Research, Netherlands, 1990. ON RESERVE
  33. A New Model of LPC Excitation for Producting Natural-Sounding Speech at Low Bit Rates, Atal, B., and Remde, J., proc. IEEE ICASSP, pp. 614-617, 1982. ON RESERVE
  34. Code-Excited Linear Prediction CELP: High-Quality Speech at Very Low Bit Rates, Schroeder, M., and Atal, B., proc. IEEE ICASSP, pp. 937-940, 1985. ON RESERVE
  35. Linear Prediction of Speech, Markel, J.D. and Gray, A.H., Springer Verlag, New York, 1972. IN MAIN LIBRARY and parts ON RESERVE
  36. Auditory Interfaces section, Institute of Defense Analysis (IDA), Youngblut, C., Johnson, R.E., Nash, S., Wienclaw, R., and Will, C., 1996 (http://www.hitl.washington.edu/scivw/IDA/).
  37. Barriers to the Acceptance of Synthesized Speech as a Communication Aid, Rowden, C.G., Int Conf. on speech I/O: Techniques and Applications, March, pp. 220-224, 1986. ON RESERVE
  38. A Versatile Software Parallel-Formant Speech Synthesizer, Rye, J. and Holmes, J., JSRU TR-1016, 1982. ON RESERVE
  39. Articulatory Analysis and Synthesis of Speech, Parthasarathy, S., Schroeter, J., Coker, C., and Sondhi, M.M., IEEE TENCON, pp. 760-764, 1989. ON RESERVE
  40. Automatic generation of control signals for a parallel-formant speech synthesizer, Seeviour, P.M., J.N. Holmes and M.W. Judd,  Proc. IEEE Int. Conf. Acoustics Speech and Signal Processing, Philadelphia, PA, 690-693. (1976) ON RESERVE
  41. Physiologically-Based Speech Synthesis Using Neural Networks, Hirayama, M., Bateson, E., and Kawato, M, IEEE trans. Fundamentals, Vol. E76-A, No. 11, pp. 1898-1910, 1993. ON RESERVE
  42. Survey of Speech Synthesis Techniques, Holmes, J., IEE Colloquium on Speech Synthesis and Devices, Apr. pp. 1-4, 1983. ON RESERVE
  43. Talking Heads, Rubin, P, and Bateson, E, http://www.haskins.yale.edu/featured/heads/heads.html
  44. Real Sound Synthesis for Interactive Applications by Perry R. Cook, AK Peters, 2002, http://www.cs.princeton.edu/~prc/AKPetersBook.htm
  45. Ambiophonics: The Science of Domestic Concert Hall Design http://www.ambiophonics.org/index.html
  46. SIGGRAPH 97 Panel on Facial Animation: Past, Present and Future, Demetri Terzopoulos, University of Toronto; Frederic Parke (moderator), Texas A&M University; Doug Sweetland, Pixar; Keith Waters, Digital Equipment Corporation; Michael M. Cohen, UC-Santa Cruz, http://web.cs.ucla.edu/~dt/siggraph97-panel/
  47. Controllers for Computers and Musical Instruments, https://ccrma.stanford.edu/CCRMA/newOverview/controllers.html
  48. Video Rewrite-Driving Visual Speech with Audio, Bregler, Slaney, Covell, Siggraph'97 Video proceedings, video 27. ON RESERVE
  49. Modeling of the vocal Tract in Three Dimensions, Engwall, O., proc. Eurospeech'99, Sept. pp. 113-116, 1999. ON RESERVE
  50. Synthesis Toolkit in C++, Cook, P., Siggraph, 1996. http://www.cs.princeton.edu/~prc/ - look under STK
  51. Baby Ears: A Recognition System for Affective Vocalizations, Slaney, M. and McRoberts, G., Proc. of ICASSP, 1998. http://scitation.aip.org/content/asa/journal/jasa/126/4/10.1121/1.3248650
  52. Applying Electric Field Sensing to Human-Computer Interfaces, Zimmerman, T., Smith, J., Paradiso, J., Allport, D. and Gershenfeld, N., CHI'95, pp. 280-287. (http://portal.acm.org/citation.cfm?id=223904.223940)
  53. WorldBeat: Designing a Baton-Based Interface for an Interactive Music Exhibit, Borchers, J., CHI97, pp. 131-138, 1997. (http://portal.acm.org/ft_gateway.cfm?id=258632&type=pdf&dl=ACM&dl=ACM)
  54. "Body Coupled FingeRing": Wireless Wearable Keyboard, Fukumoto, M. and Tonomura, Y., CHI97, pp. 147-154, 1997. (http://portal.acm.org/ft_gateway.cfm?id=258636&type=pdf&dl=GUIDE&dl=ACM)
  55. Virtual Chopsticks: Object Manipulation using Multiple Exact Interactions, Kitamura, Y., Higashi, T., Masaki, T., and Kishino, F., IEEE Virtual Reality, 1999, Page(s): 198 -204.
  56. The Rockin' Mouse: Integral 3D Manipulation on a Plane, Balakrishnan, R., Baudel, T., Kurtenbach, G., and Fitzmaurice, G., CHI'97, pp. 311-318, 1997.
  57. Beat Tracking based on Multiple-agent Architecture - A Real-time Beat Tracking System for Audio Signals, Goto, M. and Muraoka, Y., ICMAS-96, pp. 103-110, 1996.
  58. Emancipated Pixels: Real-World Graphics in the Luminous Room, Underkoffler, J., Ullmer, B., and Ishii, H., SIGGRAPH'99, pp 385-392, 1999.
  59. Context-awareness in wearable and ubiquitous computing,  Abowd, G.D.; Dey, A.K.; Orr, R.; Brotherton, J.  Wearable Computers, 1997. Digest of Papers., First International Symposium on , 1997,  Page(s): 179 -180
  60. A tangible goal for 3D modeling,  Massie, T. IEEE Computer Graphics and Applications , Volume: 18 Issue: 3 , May-June 1998, Page(s): 62 -65.
  61. Attachable computer: augmentation of electric household appliances by fit-up computer,  Iga, S.; Itoh, E.; Higuchi, F.; Michiaki, Y. Computer Human Interaction, 1998. Proceedings. 3rd Asia Pacific , 1998,  Page(s): 51 -56.
  62. An Internet protocol for flexible, scalable, and secure interaction with ubiquitous computing devices,  Driessen, P.F.; Gabert, J.; Levy, M.R.; van Emden, M.H. Communications, Computers and Signal Processing, 1997. 10 Years PACRIM 1987-1997 - Networking the Pacific Rim. 1997 IEEE Pacific Rim Conference on , Volume: 1 , 1997,  Page(s): 414 -416 vol.1.
  63. Software design issues for ubiquitous computing, Abowd, G.D. VLSI '98. System Level Design. Proceedings. IEEE Computer Society Workshop on ,  1998, Page(s): 104 -109.
  64. A Comparison of Three Selection Techniques for Touchpads, MacKenzie, S. and Oniszczak, A., CHI98, pp. 336-343, 1998.
  65. Development of a System for Three-Dimensional Fleshpoint Measurement of Speech Movements, Zierdt, A., Hoole, P., and Tillmann, H., http://www.articulograph.de/.
  66. Manual and Gaze Input Cascaded (MAGIC) Pointing, Zhai, S., Morimoto, C. and Ihde, S., CHI99, pp. 246-253.
  67. A Survey of 3D Interaction Techniques, Hand, C., Computer Graphics Forum, Vol. 16, No. 5, pp. 269-281, 1997.
  68. Two-Handed Input in a Compound Task, Kabbash, P., Buxton, W., and Sellen, A., CHI94, pp. 417-423, 1994.
  69. Design of Virtual 3D Instruments for Musical Interaction, Mulder, A., Fels, S. and Mase, K., GI99, pp. 76-83, 1999.
  70. Proceedings of ACM SIGCHI 2002: check out these papers
    1. Illuminating Clay: a 3-Dimensional Tangible Interface for Landscape Analysis, Ben Piper, Carlo Ratti, Hiroshi Ishii, MIT Media Lab, USA
    2. The Augurscope: A Mixed Reality Interface for Outdoors, Holger Schnädelbach, Boriana Koleva, Martin Flintham, Mike Fraser, Shahram Izadi, Paul Chandler, Malcolm Foster, Steve Benford, Chris Greenhalgh, Tom Rodden, University of Nottingham, UK
    3. SmartSkin: An Infrastructure for Freehand Manipulations on Interactive Surfaces, Jun Rekimoto, Sony CSL, Japan
    4. Creating Principal 3D Curves with Digital Tape Drawing, Tovi Grossman, Gordon Kurtenbach, George Fitzmaurice, Azam Khan, Bill Buxton, Alias|wavefront, Canada, Ravin Balakrishnan, University of Toronto, Canada
  71. Proceedings of ACM SIGCHI 2003: check out these papers
    1. Typing in Thin Air: The Canesta Projection Keyboard - A New Method of Interaction with Electronic Devices Helena Roeber, John Bacus, Canesta, Inc., USA; Carlo Tomasi, Canesta, Inc/Duke University, USA
    2. On Natural Living Room Communication with "ComAdapter" : Adapting to the Differences in Room Structure. Kazuyuki ISO, NTT Cyber Space Laboratories, NTT Corporation, Japan; Takashi Yagi, NTT Cyber Space Laboratories, NTT Corporation, Japan; Minoru Kobayashi, NTT Cyber Space Laboratories, NTT Corporation, Japan; Satoshi Iwaki, NTT Cyber Space Laboratories, NTT Corporation, Japan; Satoshi Ishibashi, NTT Cyber Space Laboratories, NTT Corporation, Japan
    3. Technology Probes: Inspiring Design for and with Families  Hilary Hutchinson, HCIL, UMIACS, CS/University of Maryland, USA; Wendy Mackay, LRI, INRIA Futurs/Universitè de Paris-Sud, France; Bosse Westerlund, CID, NADA, Kungl Tekniska Högskolan, Sweden; Benjamin B. Bederson, HCIL, UMIACS, CS/University of Maryland, USA; Allison Druin, HCIL, UMIACS, CS/University of Maryland, USA; Catherine Plaisant, HCIL, UMIACS, CS/University of Maryland, USA; Michel Beaudouin-Lafon, LRI, INRIA Futurs/Universitè de Paris-Sud, France; Stephane Conversy, LRI, INRIA Futurs/Universitè de Paris-Sud, France; Helen Evans, LRI, INRIA Futurs/Universitè de Paris-Sud, France; Heiko Hansen, LRI, INRIA Futurs/Universitè de Paris-Sud, France; Nicolas Roussel, LRI, INRIA Futurs/Universitè de Paris-Sud, France; Björn Eiderbäck, CID, NADA, Kungl Tekniska Högskolan, Sweden; Sinna Lindquist, CID, NADA, Kungl Tekniska Högskolan, Sweden; Yngve Sundblad, CID, NADA, Kungl Tekniska Högskolan, Sweden
    4. High Precision Touch Screen Interaction,  Pär-Anders Albinsson, Swedish Defence Research Agency/FOI/Linköping University, Sweden; Shumin Zhai, IBM Almaden Research Center/Linköping University, Sweden
    5. Metrics for Text Entry Research: An Evaluation of MSD and KSPC, and a New Unified Error Metric , William Soukoreff, York University, Canada; Scott MacKenzie, York University, Canada
    6. A Design Tool for Camera-based Interaction, Jerry Fails, Brigham Young University/BYU, USA; Dan Olsen, Brigham Young University/BYU, USA
  72. Proceedings of ACM SIGGRAPH 2003: check out these papers
    1. iLamps: Geometrically Aware and Self-Configuring Projectors, Ramesh Raskar, Jeroen van Baar, Paul Beardsley, Thomas Willwacher, Srinivas Rao, Cliff Forlines, Mitsubishi Electric Research Laboratories (MERL)
    2. Things from Emerging Tech:
      1. Building Intelligent Environments With Smart-Its,  Lars Erik Holmquist et al.
      2. The Dimension Book,  Kensuke Hatano et al.
      3. ElectAura-Net,  Masaaki Fukumoto et al.
      4. Food Simulator,  Hiroo Iwata et al.
      5. High-Dynamic-Range Display System,  Helge Seetzen et al.
      6. The OmniGlobe: A Self-Contained Spherical Display System,  Christopher Fedde et al.
      7. SmartTouch: A New Skin Layer to Touch the Non-Touchable, Hiroyuki Kajimoto et al.
      8. The Walk-Through Fog Screen Experience, Ismo Rakkolainen et al.
  73. Proceedings of ACM SIGGRAPH 2002:
    1. Things from Emerging Tech:
      1. Virtual Chanbara, Daijiro Koga et al.
      2. TWISTER: A Media Booth, Kenji Tanaka et al.
      3. The Virtual Showcase, Oliver Bimber et al.
      4. SmartFinger, Hideyuki Ando et al.
      5. The Interactive Window, Joe Paradiso et al.
  74. Proceedings of ACM SIGGRAPH 2001:
    1. Synthesizing Sounds From Physically Based Motion, James F. O'Brien, Perry R. Cook
      Georg Essl
    2. FOLEYAUTOMATIC: Physically Based Sound Effects for Interactive Simulation and Animation,
      Kees van den Doel, Paul G. Kry, Dinesh K. Pai
    3. Things from Emerging Tech:
      1. Everywhere Displays, Claudio Pinhanez (check out: http://www.research.ibm.com/ed/)
  75. 7th International Workshop on Immersive Projection Technology, 9th Eurographics Workshop on Virtual Enviroments, (http://www.eg.org/EG/DL/WS/IPT_EGVE2003)
  76. Odour Recorder Toyosaka Moriizumi and Takamichi Nakamoto's website
  77. Olfactory Display, TANIKAWA Tomohiro's website (in Japanese - check out the diagrams)
  78. Joe Fish's Master Thesis on Symbolic Olfactory Display
  79. ACM Siggraph04 Course notes, Unconventional User Interfaces
  80. Siggraph06:
    1. Emerging Technologies: http://www.siggraph.org/s2006/main.php?f=conference&p=etech
    2. Cubee: Thinking Inside The Box, Stavness, I., Vogt, F. and Fels, S., Emerging Technologies at ACM SIGGRAPH. Page 116. Aug. 2006.
    3. Forehead Retina System, Kajimoto, H., Kanno Y., and Tachi S.
    4. High-Resolution, Real-Time-Geometry Video Acquisition System, Zhang, S., Royer D. and Yau, S.
    5. Powered Shoes, Iwata, H., Tomioka, H., and Yano, H.
    6. True 3D Display Using Laser Plasma in the Air, Kimura, H., Uchiyama, T and Shimada, S.
    7. U-Tsu-Shi-O-Mi:The Virtual Humanoid You Can Reach, Shoji, M., Konno, A., and Miura, K.
  81. Siggraph07:
    1. E Ink Electrophoretic Displays, McCreary, M.
    2. Globe4D, Companje, R., van Dijk, N., Hogenbirk, H., Mast, D.
    3. High-Dynamic-Range Projector, Seetzen, H., Ward, G., Kang, M., Longhurst, P, Heidrich, W. and Whitehead, L.
    4. An Interactive 360-Degree Light Field Display, Jones, A., Debevec, P., Bolas, M., Hoberman, P., McDowall, I., Yamada, H.
  82. SigCHI'06:
    1. A Role for Haptics in Mobile Interaction: Initial Design Using a Handheld Tactile Display Prototype, Joseph Luk, Jerome Pasquero, Shannon Little, Karon MacLean, Vincent Lévesque, Vincent Hayward
    2. Trackball Text Entry for People with Motor Impairments, Jacob Wobbrock, Brad Myers
  83. SigCHI'07:
    1. Consuming video on Mobile devices, Kenton O’Hara, April Slayden Mitchell, Alex Vorbau
    2. Multiview: Improving trust in Group video Conferencing through Spatial faithfulness, David Nguyen, John Canny
    3. Shift: A technique for Operating Pen-Based Interfaces, Daniel Vogel, Patrick Baudisch
    4. Software or wetware? discovering when and why People use digital Prosthetic Memory, Vaiva Kalnikaite, Steve Whittaker
  84. Designing for Intimacy: Creating New Interfaces for Musical Expression, Sidney Fels, Proceedings of the IEEE. Volume 92. No. 4. Pages 672-685. 2005.